Is OpenGL required for my iPhone game?
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by Ben X Tan
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Published on 2009-06-03T22:26:54Z
Indexed on
2010/04/28
21:47 UTC
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On an iPhone:
If I am writing a game that has multiple levels, with multiple animations (image sequences), jpg and png (transparent), some full screen and some not, some looped and some played once only. What is the best way of doing it? Each level might have up to 10MB of images. Add on to this music, and video (cut scenes). All 2D graphics, no 3D models.
Is OpenGL required? Or can this be achieved with Quartz or Core Animation?
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