Load a Lua script into a table named after filename
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by Homeliss
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Published on 2010-04-28T06:21:44Z
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2010/04/28
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I load scripts using luaL_loadfile
and then lua_pcall
from my game, and was wondering if instead of loading them into the global table, I could load them into a table named after their filename?
For example:
I have I file called "Foo.lua", which contains this:
function DoSomething()
--something
end
After loading it I want to be able to access it like:
Foo.DoSomething()
Thanks!
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