NSFILEMANAGER CRASHING IN APP DELEGATE
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by theiphoneguy
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Published on 2010-04-28T02:46:43Z
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2010/04/28
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I have this code in a method called from applicationDidFinishLaunching. It works in the simulator, but crashes on the iPhone. There are about 1,600 2KB mp3 files being copied in this operation. If I try to instantiate the app multiple times, it will eventually copy more each time until the app eventually will start without crashing. I am releasing everything I allocate. I have about 20GB disk space free on the iPhone. If I progressively comment out code and run it on the iPhone, the copyItemAtPath seems to be the suspect.
(void)createCopyOfAudioFiles:(BOOL)force {
@try {
NSError *error; NSString *component; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSFileManager *fileManager = [[NSFileManager alloc] init]; NSEnumerator *enumerator = [[[NSBundle mainBundle]pathsForResourcesOfType:@"mp3" inDirectory:nil] objectEnumerator]; while ((component = [enumerator nextObject]) != nil) {
} [fileManager release];NSArray *temp = [component componentsSeparatedByString:@".app/"]; NSString *file = [NSString stringWithFormat:@"%@", [temp objectAtIndex:1]]; NSString *writableAudioPath = [documentsDirectory stringByAppendingPathComponent:file]; BOOL success = [fileManager fileExistsAtPath:writableAudioPath]; if (success && !force) { continue; } else if (success && force) { success = [fileManager removeItemAtPath:writableAudioPath error:&error]; } success = [fileManager copyItemAtPath:component toPath:writableAudioPath error:&error]; if (!success) { @throw [NSException exceptionWithName:[error localizedDescription] reason:[error localizedFailureReason] userInfo:nil]; }
} @catch (NSException *exception) { NSLog(@"%@", exception); @throw [NSException exceptionWithName:exception.name reason:exception.reason userInfo:nil]; } @finally {
} }
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