UIButton not firing selector if I draw it using CALayer

Posted by Horatiu Paraschiv on Stack Overflow See other posts from Stack Overflow or by Horatiu Paraschiv
Published on 2010-04-27T22:25:21Z Indexed on 2010/04/28 0:23 UTC
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Hi everybody I create this button like this:

_myButton = [[UIButton buttonWithType:UIButtonTypeCustom] retain];

    DLBadgeLayerDelegate *layerDelegate = [[DLBadgeLayerDelegate alloc] init];

    _myButton.frame = CGRectMake(0.0 , 0.0, 100.0, 100.0);
    [_myButton addTarget:self action:@selector(myButtonTapped:) forControlEvents:UIControlEventTouchUpInside];
    _myButton.layer.backgroundColor = [[UIColor redColor] CGColor];

    _myButton.center = CGPointMake(10.0, 10.0);
    [self addSubview:_myButton];
    [_myButton release];

The button appears on the screen but if I tap on it nothing happens. If I just create a Rounded rect button instead with no custom drawing on its layer or if I just leave the layer line of code out all works well. Do you have any Idea why do I get this behaviour as I would like to do some custom drawing in the button's layer?

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