AS3 microphone recording/saving works, in-flash PCM playback double speed

Posted by Lowgain on Stack Overflow See other posts from Stack Overflow or by Lowgain
Published on 2010-04-29T01:01:06Z Indexed on 2010/04/29 1:07 UTC
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I have a working mic recording script in AS3 which I have been able to successfully use to save .wav files to a server through AMF. These files playback fine in any audio player with no weird effects.

For reference, here is what I am doing to capture the mic's ByteArray: (within a class called AudioRecorder)

public function startRecording():void {
        _rawData = new ByteArray();
        _microphone.addEventListener(SampleDataEvent.SAMPLE_DATA, _samplesCaptured, false, 0, true);
    }

private function _samplesCaptured(e:SampleDataEvent):void {
        _rawData.writeBytes(e.data);
    }

This works with no problems. After the recording is complete I can take the _rawData variable and run it through a WavWriter class, etc.

However, if I run this same ByteArray as a sound using the following code which I adapted from the adobe cookbook: (within a class called WavPlayer)

public function playSound(data:ByteArray):void {
        _wavData = data;
        _wavData.position = 0;
        _sound.addEventListener(SampleDataEvent.SAMPLE_DATA, _playSoundHandler);
        _channel = _sound.play();
        _channel.addEventListener(Event.SOUND_COMPLETE, _onPlaybackComplete, false, 0, true);
    }

private function _playSoundHandler(e:SampleDataEvent):void {
        if(_wavData.bytesAvailable <= 0) return;
        for(var i:int = 0; i < 8192; i++) {
            var sample:Number = 0;
            if(_wavData.bytesAvailable > 0) sample = _wavData.readFloat();
            e.data.writeFloat(sample);
        }
    }

The audio file plays at double speed! I checked recording bitrates and such and am pretty sure those are all correct, and I tried changing the buffer size and whatever other numbers I could think of. Could it be a mono vs stereo thing?

Hope I was clear enough here, thanks!

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