Modifying Bresenham's line algorithm

Posted by sphennings on Stack Overflow See other posts from Stack Overflow or by sphennings
Published on 2010-04-29T04:05:20Z Indexed on 2010/04/29 4:07 UTC
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I'm trying to use Bresenham's line algorithm to compute Field of View on a grid. The code I'm using calculates the lines without a problem but I'm having problems getting it to always return the line running from start point to endpoint. What do I need to do so that all lines returned run from (x0,y0) to (x1,y1)

def bresenham_line(self, x0, y0, x1, y1):
steep = abs(y1 - y0) > abs(x1 - x0)
if steep:
    x0, y0 = y0, x0  
    x1, y1 = y1, x1

if x0 > x1:
    x0, x1 = x1, x0
    y0, y1 = y1, y0

if y0 < y1: 
    ystep = 1
else:
    ystep = -1

deltax = x1 - x0
deltay = abs(y1 - y0)
error = -deltax / 2
y = y0

line = []    
for x in range(x0, x1 + 1):
    if steep:
        line.append((y,x))
    else:
        line.append((x,y))

    error = error + deltay
    if error > 0:
        y = y + ystep
        error = error - deltax
return line

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