Saving new indicies, triangles and normals after WPF 3D transform
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Published on 2010-04-29T23:55:38Z
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2010/04/29
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Hi,
I have a 3D model which is lying flat currently, I wish for it to be rotated 90 degrees around the X axis. I have no problem doing this with the transforms. But to my knowledge all the transforms are a bunch of matrices multiplied. I would like to have the transform really alter all the coordinates of the indicies of the model. Is there a way to "save changes" after I apply a transform?
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