Gathering Staff anyone interested?
Posted
by kasene
on Stack Overflow
See other posts from Stack Overflow
or by kasene
Published on 2010-04-30T16:53:30Z
Indexed on
2010/04/30
16:57 UTC
Read the original article
Hit count: 437
Thread Title - Gathering Staff
Rush-Soft Game Design is currently looking for staff of a moderate skill level.
Team Name - RushSoft Game Design
Project Name - N/A
We are gathering staff so that we can begin working on a new game.
Target Aim - Freeware / Free Version - Paid Version
With our first project our aim is to simply get our name out there. Generally we will be targeting a freeware distribution platform or a Free and Paid version.
Compensation - Prehaps in the future but don't rely on it
If in the future we start developing a game we intend to make any sort of sizable profit from then yes, there will be compensation however currently our low, low funding comes from generous donations. Any money that we make for now will go to the teams funding for things like engine licenses and company registration.
Technology - C/C++ RSETech
Our primary functional language will be C/C++ as most games are.
We will be using a custom built library built on Direct3D called RSETech or RushSoft Engine Technology. Currently its is fully capable of being used for developing a game. The final version is made up of almost entirely C (No C++ or OOP). There is a C++ version currently in the works.
Programming: - Microsoft Visual C++ 2008 / 2010
2D Art - Photoshop CS2 - GIMP
Talent Needed -
We currently are in need of
x2 Programmers - With understanding of the following C/C ++ and game programming aspects:
-If/Else Conditions -Functions/Methods -Arrays -Pointers (You don't need to fully understand these. Just know when they need to be used.) -Enums -Loops (For and While) -Structs (and How to use . and -> syntax) -Classes (and how to call methods and access variables from a class) -State Machines -Switches -Include Guards -Understanding of how game loops work in general. (Init, Update, Render, Deinit)
x2 Artists - As long as you have the means to and are able to draw 2D sprites and collab with a game designer to get a good result.
1 or more Game Designers - You can design levels (for platformers) as well as write game scripts and you can come up with good ideas and game mechanics. As long as you can do these things and are able to work well with artists and programmers you're golden.
Business Consultant - Someone who knows the industry and how it works. Will inquire about possible distribution platforms as well as contact other developers, websites, and publishers on RushSofts behalf.
Team Structure -
Kasene Clark - Co-Founder/Lead Programmer/Game Designer
Casey W - Co-Founder/Artist(GC/Animation)/Game Designer
Nathan Mayworm - Game Designer.
Website -
RushSoft Websitek
Contact - Kasene Clark
[email protected] - [email protected]
Phone - 12075181967
Feedback - Any
Thank You!
-Kasene
© Stack Overflow or respective owner