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I'm recording a continuous stream of data using AudioQueueServices. It is my understanding that the callback will only be called when the buffer fills with data. In practice, the first callback has a full buffer, the 2nd callback is 3/4 full, the 3rd callback is full, the 4th is 3/4 full, and so…
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Hi Everyone,
I'm trying to learn how to handle audio at a fairly low level with audio queue services.
I have been progrmaing in memory managed languages for quite a while, and have just completed the c programing tutorial by vtc (2007).
This has left me comfortable with the understanding of pointers…
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I'm writing a remote desktop client for the iPhone and I'm trying to implement audio redirection.
The client is connected to the server over a socket connection, and the server sends 32K chunks of PCM data at a time.
I'm trying to use AQS to play the data and it plays the first two seconds (1 buffer…
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Hi all,
I am new to the audio queue services so I have taken an example from a book called iPhone Cool Projects where it describes how to stream audio. I want to extend this to being able to play a continuous playlist of links to mp3 files like an internet radio.
The problem with the example code…
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Hi guys,
I would like to have the result from my recording as a float in the range [0.0, 1.0], alternatively [-1.0, 1.0] because of a bit of math I want to do on it.
When I set my recordingformat to be in float, like this:
mRecordFormat.mFormatFlags = kLinearPCMFormatFlagIsFloat;
I get:
Error:…
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