What's the right way to utilize ARM SIMD on iPhone for Game vector/matrix operation?
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Published on 2010-05-01T09:26:08Z
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2010/05/01
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I'm making an vector/matrix library for Game which utilizes SIMD unit on iPhone (3GS or later). How can I do this? I searched about this, now I know several options:
- Accelerate framework (BLAS+LAPACK+...) from Apple (iPhone OS 4)
- OpenMAX implementation library from ARM
- GCC auto-vectorization feature
What's the most suitable way for vector/matrix library for game?
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