What's the right way to utilize ARM SIMD on iPhone for Game vector/matrix operation?

Posted by Eonil on Stack Overflow See other posts from Stack Overflow or by Eonil
Published on 2010-05-01T09:26:08Z Indexed on 2010/05/01 9:37 UTC
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I'm making an vector/matrix library for Game which utilizes SIMD unit on iPhone (3GS or later). How can I do this? I searched about this, now I know several options:

  • Accelerate framework (BLAS+LAPACK+...) from Apple (iPhone OS 4)
  • OpenMAX implementation library from ARM
  • GCC auto-vectorization feature

What's the most suitable way for vector/matrix library for game?

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