Self referencing userdata and garbage collection
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by drtwox
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Published on 2010-05-02T23:44:25Z
Indexed on
2010/05/02
23:48 UTC
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Hit count: 228
lua
Because my userdata objects reference themselves, I need to delete and nil a variable for the garbage collector to work.
Lua code:
obj = object:new()
--
-- Some time later
obj:delete() -- Removes the self reference
obj = nil -- Ready for collection
C Code:
typedef struct {
int self; // Reference to the object
// Other members and function references removed
} Object;
// Called from Lua to create a new object
static int object_new( lua_State *L ) {
Object *obj = lua_newuserdata( L, sizeof( Object ) );
// Create the 'self' reference, userdata is on the stack top
obj->self = luaL_ref( L, LUA_REGISTRYINDEX );
// Put the userdata back on the stack before returning
lua_rawgeti( L, LUA_REGISTRYINDEX, obj->self );
// The object pointer is also stored outside of Lua for processing in C
return 1;
}
// Called by Lua to delete an object
static int object_delete( lua_State *L ) {
Object *obj = lua_touserdata( L, 1 );
// Remove the objects self reference
luaL_unref( L, LUA_REGISTRYINDEX, obj->self );
return 0;
}
Is there some way I can set the object to nil in Lua, and have the delete() method called automatically? Alternatively, can the delete method nil all variables that reference the object? Can the self reference be made 'weak'?
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