android mobile development performance vs extensibility

Posted by mixm on Stack Overflow See other posts from Stack Overflow or by mixm
Published on 2010-05-03T13:08:15Z Indexed on 2010/05/03 13:28 UTC
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im developing a game in android, and i've been thinking about subdividing many of the elements of the game (e.g. game objects) into separate classes and sub-classes. but i know that method calls to these objects will cause some overhead. would it be better to improve performance or to improve extensibility?

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