Calling UIGetScreenImage() on manually-spawned thread prints "_NSAutoreleaseNoPool():" message to lo
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by jtrim
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Published on 2010-05-03T15:48:47Z
Indexed on
2010/05/03
15:58 UTC
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This is the body of the selector that is specified in NSThread +detachNewThreadSelector:(SEL)aSelector toTarget:(id)aTarget withObject:(id)anArgument
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; while (doIt) { if (doItForSure) { NSLog(@"checking"); doItForSure = NO; (void)gettimeofday(&start, NULL); /* do some stuff */ // the next line prints "_NSAutoreleaseNoPool():" message to the log CGImageRef screenImage = UIGetScreenImage(); /* do some other stuff */ (void)gettimeofday(&end, NULL); elapsed = ((double)(end.tv_sec) + (double)(end.tv_usec) / 1000000) - ((double)(start.tv_sec) + (double)(start.tv_usec) / 1000000); NSLog(@"Time elapsed: %e", elapsed); [pool drain]; } } [pool release];
Even with the autorelease pool present, I get this printed to the log when I call UIGetScreenImage()
:
2010-05-03 11:39:04.588 ProjectName[763:5903] *** _NSAutoreleaseNoPool(): Object 0x15a2e0 of class NSCFNumber autoreleased with no pool in place - just leaking
Has anyone else seen this with UIGetScreenImage()
on a separate thread?
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