Does OpenGL stencil test happen before or after fragment program runs?
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Published on 2010-05-03T05:27:34Z
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When I set glStencilFunc( GL_NEVER, . . . )
effectively disabling all drawing, and then run my [shader-bound] program I get no performance increase over letting the fragment shader run. I thought the stencil test happened before the fragment program. Is that not the case, or at least not guaranteed? Replacing the fragment shader with one that simply writes a constant to gl_FragColor does result in a higher FPS.
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