If I want to play the same sound 10 times per second, must I have 10 copies of that sound in memory?
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by mystify
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Published on 2010-05-03T15:04:58Z
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I have a sound that needs to get played 10 times per second. The sound is 1 second long. So it does overlap like 10 times. However, as far as I understand the Finch sound library, I would need 10 different instances of a sound in place so that I can play it 10 times at almost the same time.
When I have just one instance, the sound would stop and play from the beginning on every iteration, but not overlap with itself.
How to do that?
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