Licensing your code in Mono

Posted by Jerry on Stack Overflow See other posts from Stack Overflow or by Jerry
Published on 2009-01-26T15:55:47Z Indexed on 2010/05/03 11:48 UTC
Read the original article Hit count: 329

Filed under:
|
|

I'm working with some code in Visual Studio. My parter-in-crime fellow developer has suggested that the code also be available to work under Mono. I'm impresed witht he work that is already done in Mono, but I'm very new to Mono, so I don't know what it can/cannot do.

I've already written a class in C# using the .NET LicenseManager object. It writes to the windows registry, so I know I'll have to modify it so that it will use some compiler flags like #if Win32 or #if MONO.

My question is two-fold:
1) Does Mono implement the same LicenseManager class structure?
2) If so, how do you guys lock down your code using LicenseManager in Linux? (i.e. Write to files, use a hardware dongle, compare to hardware serials, etc??)

© Stack Overflow or respective owner

Related posts about c#

Related posts about mono