Licensing your code in Mono
Posted
by Jerry
on Stack Overflow
See other posts from Stack Overflow
or by Jerry
Published on 2009-01-26T15:55:47Z
Indexed on
2010/05/03
11:48 UTC
Read the original article
Hit count: 329
I'm working with some code in Visual Studio. My parter-in-crime fellow developer has suggested that the code also be available to work under Mono. I'm impresed witht he work that is already done in Mono, but I'm very new to Mono, so I don't know what it can/cannot do.
I've already written a class in C# using the .NET LicenseManager object. It writes to the windows registry, so I know I'll have to modify it so that it will use some compiler flags like #if Win32
or #if MONO
.
My question is two-fold:
1) Does Mono implement the same LicenseManager class structure?
2) If so, how do you guys lock down your code using LicenseManager in Linux? (i.e. Write to files, use a hardware dongle, compare to hardware serials, etc??)
© Stack Overflow or respective owner