How do I generate (ActionSctipt) classes for a new project?
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by Iain
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Published on 2010-05-04T10:16:51Z
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2010/05/04
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Whenever I start a new game, I make a whole bunch of classes that extend my base classes, so:
com.blah.Game extends com.iainlobb.Game and has some setup code com.blah.Player extends com.iainlobb.Player, and has some setup code etc
Now all I need is a way to generate these classes at the start of the project so I don't have to create each one manually. It will save me at least an hour of faffing around per game. So how do I do it? I normally use FlashDevelop but I also have FlexBuilder 3, or I'm happy to download whatever other software I need (PC). Thanks.
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