Object pooling in Objective-C

Posted by Ranking Stackingblocks on Stack Overflow See other posts from Stack Overflow or by Ranking Stackingblocks
Published on 2010-05-04T22:26:57Z Indexed on 2010/05/04 22:48 UTC
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Is there a nice way to do this in Objective-C, or do I have to write my own tedious logic?

I'm creating and destroying a little of little state objects per frame in an iPhone game. It would be nice if I could just reuse objects from a pool.

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