Drawing line graphics leads Flash to spiral out of control!

Posted by drpepper on Stack Overflow See other posts from Stack Overflow or by drpepper
Published on 2010-05-04T15:42:03Z Indexed on 2010/05/05 9:18 UTC
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Hi, I'm having problems with some AS3 code that simply draws on a Sprite's Graphics object. The drawing happens as part of a larger procedure called on every ENTER_FRAME event of the stage.

Flash neither crashes nor returns an error. Instead, it starts running at 100% CPU and grabs all the memory that it can, until I kill the process manually or my computer buckles under the pressure when it gets up to around 2-3 GB. This will happen at a random time, and without any noticiple slowdown beforehand.

WTF? Has anyone seen anything like this?

PS: I used to do the drawing within a MOUSE_MOVE event handler, which brought this problem on even faster.

PPS: I'm developing on Linux, but reproduced the same problem on Windows.

UPDATE: You asked for some code, so here we are. The drawing function looks like this:

public static function drawDashedLine(i_graphics : Graphics, i_from : Point, i_to : Point, i_on : Number, i_off : Number) : void
{
    const vecLength : Number = Point.distance(i_from, i_to);

    i_graphics.moveTo(i_from.x, i_from.y);

    var dist : Number = 0;
    var lineIsOn : Boolean = true;
    while(dist < vecLength)
    {
        dist = Math.min(vecLength, dist + (lineIsOn ? i_on : i_off));
        const p : Point = Point.interpolate(i_from, i_to, 1 - dist / vecLength);
        if(lineIsOn) i_graphics.lineTo(p.x, p.y);
        else i_graphics.moveTo(p.x, p.y);

        lineIsOn = !lineIsOn;
    }
}

and is called like this (m_graphicsLayer is a Sprite):

m_graphicsLayer.graphics.clear();
if (m_destinationPoint)
{
    m_graphicsLayer.graphics.lineStyle(2, m_fixedAim ? 0xff0000 : 0x333333, 1);
    drawDashedLine(m_graphicsLayer.graphics, m_initialPos, m_destinationPoint, 10, 10);
}

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