Requiring clients to solve computational puzzles...
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Published on 2010-05-06T20:51:04Z
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2010/05/06
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puzzle
|brute-force
Not that I need it, but it was interesting to hear someone speak about their server and protecting it from DOS attack by having a puzzle that the client must solve before the server will do anything (it doesnt do allocations or make a session unless solved).
The person also said puzzles can be made to take a quick amount of time or long. And they are easy to check for correct solutions but difficult to solve.
What are these puzzles? I never heard of one. Can someone give an example (or a link)?
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