packaging sequences of png files in iPhone APP for animations to reduce bundle size
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by Brad Smith
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Published on 2010-05-07T00:02:23Z
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2010/05/07
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Basically, I have an application that uses a flip-book style animation technique. I am simply cycling through around 1000 320x480 pngs at 12fps, and everything works really well. Except for the fact that 1000 images takes up a ton of disk space. Ideally I'd like to be able to compress these images as a movie file and pull out each frame as I need them, or simply play back a movie with frame by frame precision.
Ideas?
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