Does HTML5/Canvas Support Double Buffering?

Posted by Shnitzel on Stack Overflow See other posts from Stack Overflow or by Shnitzel
Published on 2010-05-08T19:05:10Z Indexed on 2010/05/08 19:08 UTC
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What I'd like to do is draw my graphics on a buffer and then be able to copy it as is to the canvas so I can do animation and avoid flickering. But I couldn't find this option. Anyone know how I can go about this?

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