-
as seen on Stack Overflow
- Search for 'Stack Overflow'
I want to draw a scene and sequentially add lines to it. But pyglet keeps updating without control :( , so all I get is blinks
from pyglet.gl import *
window=pyglet.window.Window()
def drawline():
...
@window.event
def on_draw():
drawline()
pyglet.app.run()
should I change the decorator(if…
>>> More
-
as seen on Stack Overflow
- Search for 'Stack Overflow'
I've been looking around for a way to anti-alias lines in OpenGL, but none of them seem to work... here's some example code:
import pyglet
from pyglet.gl import *
window…
>>> More
-
as seen on Stack Overflow
- Search for 'Stack Overflow'
Hi,
I am writing a simple motion detection program but i want it to be cross platform so im using python and the pyglet library since it provides a simple way to load videos in different formats (specially wmv and mpeg). So far i have the code given below which loads the movie and plays it in a window…
>>> More
-
as seen on Stack Overflow
- Search for 'Stack Overflow'
I've had some experience with Pygame, but there seems to be a lot of buzz around Pyglet these days.
How do these two libraries compare? What would be the advantage of using one over the other, both in features and ease of use?
Finally, would you say that one is more Pythonic than the other?
>>> More
-
as seen on Stack Overflow
- Search for 'Stack Overflow'
I have this code:
def setup_framebuffer(surface):
#Create texture if not done already
if surface.texture is None:
create_texture(surface)
#Render child to parent
if surface.frame_buffer is None:
surface.frame_buffer = glGenFramebuffersEXT(1)
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, surface…
>>> More