JPanels, JFrames, and Windows, Oh my!
Posted
by Jonathan
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Published on 2009-11-05T02:52:56Z
Indexed on
2010/05/09
23:08 UTC
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Simply stated, I am trying to make a game I am working on full-screen.
I have the following code I am trying to use:
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice gs = ge.getDefaultScreenDevice();
if(!gs.isFullScreenSupported()) {
System.out.println("full-screen not supported");
}
Frame frame = new Frame(gs.getDefaultConfiguration());
Window win = new Window(frame);
try {
// Enter full-screen mode
gs.setFullScreenWindow(win);
win.validate();
}
Problem with this is that I am working within a class that extends JPanel, and while I have a variable of type Frame, I have none of type Window within the class.
My understanding of JPanel is that it is a Window of sorts, but I cannot pass 'this' into gs.setFullScreenWindow(Window win)... How should I go about doing this?
Is there any easy way of calling that, or a similar method, using a JPanel?
Is there a way I can get something of type Window from my JPanel?
-
EDIT: The following method changes the state of JFrame and is called every 10ms:
public void paintScreen()
{
Graphics g;
try{
g = this.getGraphics(); //get Panel's graphic context
if(g == null)
{
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setExtendedState(frame.getExtendedState()|JFrame.MAXIMIZED_BOTH);
frame.add(this);
frame.pack();
frame.setResizable(false);
frame.setTitle("Game Window");
frame.setVisible(true);
}
if((g != null) && (dbImage != null))
{
g.drawImage(dbImage, 0, 0, null);
}
Toolkit.getDefaultToolkit().sync(); //sync the display on some systems
g.dispose();
}
catch (Exception e)
{
if(blockError)
{
blockError = false;
}
else
{
System.out.println("Graphics context error: " + e);
}
}
}
I anticipate that there may be a few redundancies or unnecessary calls after the if(g==null) statement (all the frame.somethingOrOther()s), any cleanup advice would be appreciated...
Also, the block error is what it seems. I am ignoring an error. The error only occurs once, and this works fine when setup to ignore the first instance of the error... For anyone interested I can post additional info there if anyone wants to see if that block can be removed, but i'm not concerned... I might look into it later.
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