Changing pointer of self
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by rob5408
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Published on 2010-05-10T20:10:56Z
Indexed on
2010/05/10
20:14 UTC
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I have an object that I alloc/init like normal just to get a instance. Later in my application I want to load state from disk for that object. I figure I could unarchive my class (which conforms to NSCoding) and just swap where my instance points to. To this end I use this code...
NSString* pathForDataFile = [self pathForDataFile];
if([[NSFileManager defaultManager] fileExistsAtPath:pathForDataFile] == YES)
{
NSLog(@"Save file exists");
NSData *data = [[NSMutableData alloc] initWithContentsOfFile:pathForDataFile];
NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:data];
[data release];
Person *tempPerson = [unarchiver decodeObjectForKey:@"Person"];
[unarchiver finishDecoding];
[unarchiver release];
if (tempPerson)
{
[self release];
self = [tempPerson retain];
}
}
Now when I sprinkled some NSLogs throughout my application I noticed
self.person: <Person: 0x3d01a10> (After I create the object with alloc/init)
self: <Person: 0x3d01a10> (At the start of this method)
tempPerson: <Person: 0x3b1b880> (When I create the tempPerson)
self: <Person: 0x3b1b880> (after i point self to the location of the tempPerson)
self.person: <Person: 0x3d01a10> (After the method back in the main program)
What am I missing?
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