How does the iPhone know which OpenGL ES context to use between 1.1 and 2.0?

Posted by Moshe on Stack Overflow See other posts from Stack Overflow or by Moshe
Published on 2010-05-10T00:42:47Z Indexed on 2010/05/10 0:48 UTC
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I've been digging around the net recently and noticed some video tutorials show an older template (pre SDK 3.2) with one OpenGL ES context. Now there are two of them, which, I've gleaned are the two versions of OpenGL ES available on the newer iMobile devices.

Can I just use the older one or do I need to do everything twice? How do I tell the iPhone to use the older context, or will it do so automatically?

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