Force a UIView to redraw immediately, instead of during next run loop

Posted by Justin Kent on Stack Overflow See other posts from Stack Overflow or by Justin Kent
Published on 2010-05-13T22:54:13Z Indexed on 2010/05/13 23:04 UTC
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I've created a UIImagePicker / camera view, with a toolbar and custom button for taking a snapshot. I can't really change to using the default way because of the custom button, and I'm drawing on top of the view.

When you hit the button, I want to take a screenshot using UIGetScreenImage(); however, the toolbar is showing up in the image, even if I hide it first:

//hide the toolbar
self.toolbar.hidden = YES; 

// capture the screen pixels
CGImageRef screenCap = UIGetScreenImage();

I'm pretty sure this is because even though the toolbar is hidden, it gets redrawn once the function returns and we enter the next run loop - after UIGetScreenImage is called.

I tried making the following addition, but it didn't help:

//hide the toolbar
self.toolbar.hidden = YES; 
[self.toolbar drawRect:CGRectMake(0, 0, 320, 52)];

// capture the screen pixels
CGImageRef screenCap = UIGetScreenImage();

I also tried using setNeedsDisplay, but that doesn't work either because once again the draw happens after the current function returns.

Any suggestions? Thanks!

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