ArcObjects: Is buffering a point faster than buffering a line / polyline?

Posted by Quigrim on Stack Overflow See other posts from Stack Overflow or by Quigrim
Published on 2010-05-14T10:30:13Z Indexed on 2010/05/14 10:34 UTC
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I can write my code logic to either buffer a polyline or to buffer the to and from point of the polyline. Working with the points will be easier, so it is the preferred way.

Logically my reasoning tells me that buffering a point will be faster as it will always be a perfect circle. But will buffering 2 points still be faster than buffering 1 polyline? My gut says yes.

Any comments?

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