iPhone game audio and background music

Posted by Boon on Stack Overflow See other posts from Stack Overflow or by Boon
Published on 2010-05-15T17:47:08Z Indexed on 2010/05/15 17:54 UTC
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Have a few questions related to adding sounds to my game, specifically intro music (for splash), background music (loop) and button event sounds. Hope you can share your knowledge on this.

1) Should I use compressed sounds or uncompressed sounds? Or perhaps a combination of the two? Are there any limitations on the iPhone hardware that I should be aware of -- for example, the ability to play multiple compressed sounds?

2) What's the best audio format for my purpose?

3) For background music, I am thinking of using AVAudioPlayer. For button event sounds, I am thinking of using AudioServicesPlaySystemSound, what do you think?

4) Any other issues I should be aware of?

Thank you!

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