SwapBuffers calls itself
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Published on 2010-05-16T01:43:56Z
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2010/05/16
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I'm making a Win32 application with OpenGL in the main window (not using GLUT). I have my drawing code in WM_PAINT right now when I call swapBuffers it must be invalidating itself because it is constantly rerendering and using lots of cpu resources. How can I make it only render when it honestly receives WM_PAINT like when using GDI?
Thanks
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