Where is the virtual function call overhead?

Posted by Semen Semenych on Stack Overflow See other posts from Stack Overflow or by Semen Semenych
Published on 2010-05-16T14:27:55Z Indexed on 2010/05/16 14:30 UTC
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Hello everybody, I'm trying to benchmark the difference between a function pointer call and a virtual function call. To do this, I have written two pieces of code, that do the same mathematical computation over an array. One variant uses an array of pointers to functions and calls those in a loop. The other variant uses an array of pointers to a base class and calls its virtual function, which is overloaded in the derived classes to do absolutely the same thing as the functions in the first variant. Then I print the time elapsed and use a simple shell script to run the benchmark many times and compute the average run time.

Here is the code:

#include <iostream>
#include <cstdlib>
#include <ctime>
#include <cmath>

using namespace std;

long long timespecDiff(struct timespec *timeA_p, struct timespec *timeB_p)
{
return ((timeA_p->tv_sec * 1000000000) + timeA_p->tv_nsec) -
    ((timeB_p->tv_sec * 1000000000) + timeB_p->tv_nsec);
}

void function_not( double *d ) {
*d = sin(*d);
}

void function_and( double *d ) {
*d = cos(*d);
}

void function_or( double *d ) {
*d = tan(*d);
}

void function_xor( double *d ) {
*d = sqrt(*d);
}

void ( * const function_table[4] )( double* ) = { &function_not, &function_and, &function_or, &function_xor };

int main(void)
{
srand(time(0));
void ( * index_array[100000] )( double * );
double array[100000];
for ( long int i = 0; i < 100000; ++i ) {
    index_array[i] = function_table[ rand() % 4 ];
    array[i] = ( double )( rand() / 1000 );
}

struct timespec start, end;
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &start);
for ( long int i = 0; i < 100000; ++i ) {
    index_array[i]( &array[i] );
}
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &end);

unsigned long long time_elapsed = timespecDiff(&end, &start);
cout << time_elapsed / 1000000000.0 << endl;
}

and here is the virtual function variant:

#include <iostream>
#include <cstdlib>
#include <ctime>
#include <cmath>

using namespace std;

long long timespecDiff(struct timespec *timeA_p, struct timespec *timeB_p)
{
return ((timeA_p->tv_sec * 1000000000) + timeA_p->tv_nsec) -
    ((timeB_p->tv_sec * 1000000000) + timeB_p->tv_nsec);
}

class A {
public:
    virtual void calculate( double *i ) = 0;
};

class A1 : public A {
public:
    void calculate( double *i ) {
    *i = sin(*i);
    }
};

class A2 : public A {
public:
    void calculate( double *i ) {
        *i = cos(*i);
    }
};

class A3 : public A {
public:
    void calculate( double *i ) {
        *i = tan(*i);
    }
};

class A4 : public A {
public:
    void calculate( double *i ) {
        *i = sqrt(*i);
    }
};

int main(void)
{
srand(time(0));
A *base[100000];
double array[100000];
for ( long int i = 0; i < 100000; ++i ) {
    array[i] = ( double )( rand() / 1000 );
    switch ( rand() % 4 ) {
    case 0:
    base[i] = new A1();
    break;
    case 1:
    base[i] = new A2();
    break;
    case 2:
    base[i] = new A3();
    break;
    case 3:
    base[i] = new A4();
    break;
    }
}

struct timespec start, end;
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &start);
for ( int i = 0; i < 100000; ++i ) {
    base[i]->calculate( &array[i] );
}
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &end);

unsigned long long time_elapsed = timespecDiff(&end, &start);
cout << time_elapsed / 1000000000.0 << endl;
}

My system is LInux, Fedora 13, gcc 4.4.2. The code is compiled it with g++ -O3. The first one is test1, the second is test2.

Now I see this in console:

[Ignat@localhost circuit_testing]$ ./test2 && ./test2 
0.0153142
0.0153166

Well, more or less, I think. And then, this:

[Ignat@localhost circuit_testing]$ ./test2 && ./test2 
0.01531
0.0152476

Where are the 25% which should be visible? How can the first executable be even slower than the second one?

I'm asking this because I'm doing a project which involves calling a lot of small functions in a row like this in order to compute the values of an array, and the code I've inherited does a very complex manipulation to avoid the virtual function call overhead. Now where is this famous call overhead?

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