How could I apply a genetic algorithm to a simple game that follows rollercoaster tracks?
Posted
by Chris
on Stack Overflow
See other posts from Stack Overflow
or by Chris
Published on 2009-11-22T17:35:59Z
Indexed on
2010/05/17
4:20 UTC
Read the original article
Hit count: 289
I have free-rein over what I do on a final assignment for school, with respect to modifying a simple direct-x game that currently just has the camera follow some rollercoaster rails. I've developed an interest in genetic algorithms and would like to take this opportunity to apply one and learn something about them. However, I can't think of any way I could possibly apply one in this case. What are some options available to me?
© Stack Overflow or respective owner