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as seen on Game Development
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I'm trying to make my OpenGL Haskell program gamma correct by making appropriate use of sRGB framebuffers and textures, but I'm running into issues making the default framebuffer sRGB.
Consider the following Haskell program, compiled for 32-bit Windows using GHC and linked against 32-bit freeglut:
import…
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I've been reading Koen Witters detailed article about different game loop solutions but I'm having some problems implementing the last one with GLUT, which is the recommended one.
After reading a couple of articles, tutorials and code from other people on how to achieve a constant game speed, I think…
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can somebody please explain what is the difference between freeglut.h and glut.h
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What OpenGL / GLUT reference is the best around?
Ideally I'm looking for something with C++ sample code to help me learn OpenGL as well as details about the APIs similar to what MSDN provides for .net programming.
If there isn't a one stop shop, then please list the set of references I should use…
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Hello to everyone, can somebody explain please how can I import glut library to the eclipse, I can't find any explanations in net, thanks in advance
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