How do you keep Cocoa controllers from getting too big?

Posted by zoul on Stack Overflow See other posts from Stack Overflow or by zoul
Published on 2010-05-18T18:45:31Z Indexed on 2010/05/18 18:50 UTC
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Hello! Do you have some tricks or techniques to break Cocoa controller classes into smaller chunks? I find that whatever I do the controllers end up being one of the more complicated classes in my design. The basic stuff is simple, but once I have several pop-overs or action sheets running, things get uncomfortably complex. It's not that bad, but still I would like to refactor the code into several standalone chunks.

I thought about categories, but the code is not that independent (a lot of times it needs to tap into viewWillAppear, for example) and I find that I spend a long time fighting the compiler. I also thought about adding functionality in layers using inheritance, but that feels like a hack.

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