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as seen on Game Development
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I'm trying to do the examples within the GameDev.net Beat Detection article ( http://archive.gamedev.net/archive/reference/programming/features/beatdetection/index.html ) I have no issue with performing a FFT and getting the frequency data and doing most of the article. I'm running into trouble though…
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as seen on Stack Overflow
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EDIT: It seems like this problem is called "Cutting stock problem"
I need an algorithm that gives me the (space-)optimal arrangement of chunks in bins. One way would be put the bigger chunks in first. But see how that algorithm fails in this example:
Chunks Bins
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AAA…
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as seen on Stack Overflow
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i have this code than runs perfectly .. returns a true .. when tracing the values are ok .. but its not returning back the answer .. it acts strangely when it ends and always return empty list .. uninstantiated variable ..
test :- extend(4,12,[4,3,1,2],[[1,5],[3,4],[6]],_ExtendedBins).
%printing…
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as seen on Ask Ubuntu
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ICQ: 640240418
YH: underworld_cvv
Mail: [email protected]
WELCOME TO MY UNDERWORLD !
I'm is Professional seller,more than 5 years experience,i started work in 2008,i have sold cvv credit card to many customers all over the world.
Selling cvv, fullz many country as: Canada,USA,Australia…
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as seen on Stack Overflow
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I have a list that is sorted and I want to know how many values are in each bin? I made bins using linspace(floor(fist_element_list), ceil(last_element_list), num_bins) Is there a built in function or an easy way to do this in Matlab? All I can think of is doing it manually. I would like a frequency…
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