How to run Cg vertex/fragment shader on CPU?

Posted by Andy on Stack Overflow See other posts from Stack Overflow or by Andy
Published on 2010-05-18T16:03:19Z Indexed on 2010/05/19 14:30 UTC
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Hi all,

I'm playing about with some vertex and fragment shaders using Cg on my little netbook (running Linux). Clearly I'm going to frequently hit resource limits for my graphics controller, so was wondering if there's a nice way to run the shaders on the CPU, just to test them. Something like D3D's refrast...

TIA

Andy

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