iPhone OS: implementing your own achievements, how do I do it?

Posted by nickthedude on Stack Overflow See other posts from Stack Overflow or by nickthedude
Published on 2010-05-19T00:45:56Z Indexed on 2010/05/19 0:50 UTC
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I'm working on a game where really the only game part is (at least right now) that the user can unlock achievements as she does various things throughout the game. I have a database that can keep track of certain user actions and record how many times a user does something but I'm having trouble figuring out the best way to architect the app so that I have to do the least amount of work. Kind of suck with the timing because gamecenter is not ready and it seems like openfeint is changing gears, but maybe I'm wrong. I'd prefer to do everything "in house" if it is not too ridiculous. looking for suggestions.

Thanks,

Nick

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