OpenGL: Easiest way to make shadow and light Volumes?

Posted by subSeven on Stack Overflow See other posts from Stack Overflow or by subSeven
Published on 2010-05-16T21:34:55Z Indexed on 2010/05/19 20:10 UTC
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Hello! I want to ask what is the easiest way to make shadow and light volume ? How can I bring to scene more realism? Do you know any nice tricks ? I hear that to make shadow i must use stencil buffer, but I don't know how:/ I can't find any super simple example how to make it.

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