Raytracing Meta-Balls without Raymarching

Posted by qwerty1793 on Stack Overflow See other posts from Stack Overflow or by qwerty1793
Published on 2010-05-19T00:48:39Z Indexed on 2010/05/19 0:50 UTC
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In all examples online that I have seen, when rendering meta-balls (level sets of a potential function), the point of ray-meta-ball intersection is always found by raymarching. Are there any alternatives to this for determining the point explicitly?

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