Am I doing AS3 reference cleanup correctly?

Posted by Ólafur Waage on Stack Overflow See other posts from Stack Overflow or by Ólafur Waage
Published on 2010-05-19T20:55:30Z Indexed on 2010/05/20 23:50 UTC
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In one frame of my fla file (let's call it frame 2), I load a few xml files, then send that data into a class that is initialized in that frame, this class creates a few timers and listeners.

Then when this class is done doing it's work. I call a dispatchEvent and move to frame 3. This frame does some things as well, it's initialized and creates a few event listeners and timers. When it's done, I move to frame 2 again.

This is supposed to repeat as often as I need so I need to clean up the references correctly and I'm wondering if I'm doing it correctly.

For sprites I do this.

world.removeChild(Background); // world is the parent stage
Background = null;

For instances of other classes I do this.

Players[i].cleanUp(world); // do any cleanup within the instanced class
world.removeChild(PlayersSelect[i]);

For event listeners I do this.

if(Background != null)
{
    Background.removeEventListener(MouseEvent.CLICK, deSelectPlayer);
}

For timers I do this.

if(Timeout != null)
{
    Timeout.stop();
    Timeout.removeEventListener(TimerEvent.TIMER, queueHandler);
    Timeout.removeEventListener(TimerEvent.TIMER_COMPLETE, queueCompleted);
    Timeout = null;
}

And for library images I do this

if(_libImage!= null)
{
    s.removeChild(Images._libImage); // s is the stage
    _libImage= null;
}

And for the class itself in the main timeline, I do this

Frame2.removeEventListener("Done", IAmDone);
Frame2.cleanUp(); // the cleanup() does all the stuff above
Frame2= null;

Even if I do all this, when I get to frame 2 for the 2nd time, it runs for 1-2 seconds and then I get a lot of null reference errors because the cleanup function is called prematurely.

Am I doing the cleanup correctly?

What can cause events to fire prematurely?

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