car race game collision condition.

Posted by ashok patidar on Stack Overflow See other posts from Stack Overflow or by ashok patidar
Published on 2010-05-20T04:58:29Z Indexed on 2010/05/20 5:00 UTC
Read the original article Hit count: 547

car race game in as3 in which car is fix but track is scrolling where ever my car move i want car should always on the track only when it try to move none directional track that time it has to be rotate at some angle so that it can move in track direction only. i am unable to think logic. i need movement like this "http://www.emanueleferonato.com/2007/05/15/create-a-flash-racing-game-tutorial/" track should be scrollable as **http://as3.mindmafya.com/GameAS/ScrollingMaps-1.php pl z provide me suitable solution for that.

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car race game collision condition.

Posted by ashok patidar on Stack Overflow See other posts from Stack Overflow or by ashok patidar
Published on 2010-05-20T14:20:03Z Indexed on 2010/05/20 15:50 UTC
Read the original article Hit count: 547

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in this how can rotate car when it goes to collied with the track side.

package 
{
 import flash.display.MovieClip;
 import flash.events.Event;
 import flash.events.KeyboardEvent;
 import flash.text.TextField;
 import flash.ui.Keyboard;
 import Math;


 /**
  * ...
  * @author Ashok
  */
 public class F1race extends MovieClip 
 {
  public var increment:Number = 0; //amount the car moves each frame

  public var posNeg:Number = 1;
  public var acceleration:Number = .05; //acceleration of the car, or the amount increment gets increased by.
  public var speed:Number = 0; //the speed of the car that will be displayed on screen
  public var maxSpeed:Number = 100;
  public var keyLeftPressed:Boolean;
  public var keyRightPressed:Boolean;
  public var keyUpPressed:Boolean;
  public var keyDownPressed:Boolean;
  public var spedometer:TextField = new TextField();
  public var carRotation:Number ;
  public var txt_hit:TextField = new TextField();




  public function F1race()
  {
   carRotation = carMC.rotation;
   trace(carMC.rotation);
   //addChild(spedometer);
   //spedometer.x = 0;
   //spedometer.y = 0;
   addChild(txt_hit);
   txt_hit.x = 0;
   txt_hit.y = 100;
   //rotation of the car

   addEventListener(Event.ENTER_FRAME, onEnterFrameFunction);

   stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed,false);

   stage.addEventListener(KeyboardEvent.KEY_UP, keyReleased,false);

   carMC.addEventListener(Event.ENTER_FRAME, carOver_road)


  }


  public function carOver_road(event:Event):void {

  //trace(texture.hitTestPoint(carMC.x,carMC.y,true),"--");
  /* if(!texture.hitTestPoint(carMC.x,carMC.y,true))
    {


      txt_hit.text = "WRONG WAY";
      if(increment!=0)
      {
       increment=1;
      }
    }
    else
    {
      txt_hit.text = "";
      //increment++;
    }*/
    if (roadless.hitTestPoint(carMC.x - carMC.width / 2, carMC.y,true))
    {
     trace("left Hit" + carMC.rotation);
     //acceleration = .005;
     //if(carMC.rotation>90 || carMC.rotation>90
     //carMC.rotation += 2;
     if ((carMC.rotation >= 90) && (carMC.rotation <= 180))
     {
     carMC.rotation += 3;
     carMC.x += 3;
     }
     if ((carMC.rotation <= -90) && (carMC.rotation >= -180))
     {
     carMC.rotation += 3;
     texture.y -= 3;
     }
     if ((carMC.rotation > -90) && (carMC.rotation <= -1))
     {
     carMC.rotation += 3;
     texture.y -= 3;
     }
     if(increment<0)
      {
       increment += 1.5 * acceleration;

      }
      if(increment>0)
      {
       increment -= 1.5 * acceleration;
      }
    }
    if (roadless.hitTestPoint(carMC.x + carMC.width / 2, carMC.y,true))
    {
     trace("left right");
     //carMC.rotation -= 2;
     if(increment<0)
      {
       increment += 1.5 * acceleration;
      }
      if(increment>0)
      {
       increment -= 1.5 * acceleration;
      }
    }
    if (roadless.hitTestPoint(carMC.x, carMC.y- carMC.height / 2,true))
    {
     trace("left right");
     //carMC.rotation -= 2;
     if(increment<0)
      {
       increment += 1.5 * acceleration;
      }
      if(increment>0)
      {
       increment -= 1.5 * acceleration;
      }
    }
    if (roadless.hitTestPoint(carMC.x, carMC.y+ carMC.height / 2,true))
    {
     trace("left right");
     //carMC.rotation -= 2;
     if(increment<0)
      {
       increment += 1.5 * acceleration;
      }
      if(increment>0)
      {
       increment -= 1.5 * acceleration;
      }
    }
    if ((!roadless.hitTestPoint(carMC.x - carMC.width / 2, carMC.y, true)) && (!roadless.hitTestPoint(carMC.x, carMC.y- carMC.height / 2,true)) && (!roadless.hitTestPoint(carMC.x, carMC.y+ carMC.height / 2,true)) && (!roadless.hitTestPoint(carMC.x, carMC.y+ carMC.height / 2,true)))
    {
     //acceleration = .05;
    }

  }

  public function onEnterFrameFunction(events:Event):void
  {

   speed = Math.round((increment) * 5);

   spedometer.text = String(speed);
   if ((carMC.rotation < 180)&&(carMC.rotation >= 0)){
    carRotation = carMC.rotation;
    posNeg = 1;
   }
   if ((carMC.rotation < 0)&&(carMC.rotation > -180)){
    carRotation = -1 * carMC.rotation;
    posNeg = -1;
   }
   if (keyRightPressed) {
    carMC.rotation += .5 * increment;
    carMC.LWheel.rotation = 8;
    carMC.RWheel.rotation = 8;
    steering.gotoAndStop(2);

   }
   if (keyLeftPressed) {
    carMC.rotation -= .5 * increment;
    carMC.LWheel.rotation = -8;
    carMC.RWheel.rotation = -8;
    steering.gotoAndStop(3);


   }
   if (keyDownPressed) {
    steering.gotoAndStop(1);
    carMC.LWheel.rotation = 0;
    carMC.RWheel.rotation = 0;
     increment -= 0.5 * acceleration;

      texture.y -= ((90 - carRotation) / 90) * increment;
      roadless.y = texture.y;

      if (((carMC.rotation > 90)&&(carMC.rotation < 180))||((carMC.rotation < -90)&&(carMC.rotation > -180))) {
       texture.x += posNeg * (((((1 - (carRotation / 360)) * 360) - 180) / 90) * increment);
       roadless.x = texture.x;
      }
      if (((carMC.rotation <= 90)&&(carMC.rotation > 0))||((carMC.rotation >= -90)&&(carMC.rotation < -1))) {
       texture.x += posNeg * ((carRotation) / 90) * increment;
       roadless.x = texture.x;
      }
      increment -= 1 * acceleration;
      if ((Math.abs(speed)) < (Math.abs(maxSpeed))) {

       increment += acceleration;
      }
      if ((Math.abs(speed)) == (Math.abs(maxSpeed)))
      {
       trace("hello");
      }


    }

   if (keyUpPressed)
   {
    steering.gotoAndStop(1);
    carMC.LWheel.rotation = 0;
    carMC.RWheel.rotation = 0;
    //trace(carMC.rotation);
    texture.y -= ((90 - carRotation) / 90) * increment;
    roadless.y = texture.y;

    if (((carMC.rotation > 90)&&(carMC.rotation < 180))||((carMC.rotation < -90)&&(carMC.rotation > -180))) {
      texture.x += posNeg * (((((1 - (carRotation / 360)) * 360) - 180) / 90) * increment);
      roadless.x = texture.x;
    }
    if (((carMC.rotation <= 90)&&(carMC.rotation > 0))||((carMC.rotation >= -90)&&(carMC.rotation < -1))) {   
      texture.x += posNeg * ((carRotation) / 90) * increment;
      roadless.x = texture.x;
    }
    increment += 1 * acceleration;

    if ((Math.abs(speed)) < (Math.abs(maxSpeed))) {
     increment += acceleration;
    }
   }
   if ((!keyUpPressed) && (!keyDownPressed)){


     /*if (increment > 0 && (!keyUpPressed)&& (!keyDownPressed)) {
      //texture.y -= ((90-carRotation)/90)*increment;
      increment -= 1.5 * acceleration;
     }
     if((increment==0)&&(!keyUpPressed)&& (!keyDownPressed))
     {
      increment = 0;
     }
     if((increment<0)&&(!keyUpPressed)&& (!keyDownPressed))
     {
      increment += 1.5 * acceleration;
     }*/

     if (increment > 0)
     {
      increment -= 1.5 * acceleration;
      texture.y -= ((90 - carRotation) / 90) * increment;
      roadless.y = texture.y;

    if (((carMC.rotation > 90)&&(carMC.rotation < 180))||((carMC.rotation < -90)&&(carMC.rotation > -180))) {
      texture.x += posNeg * (((((1 - (carRotation / 360)) * 360) - 180) / 90) * increment);
      roadless.x = texture.x;
    }
    if (((carMC.rotation <= 90)&&(carMC.rotation > 0))||((carMC.rotation >= -90)&&(carMC.rotation < -1))) {   
      texture.x += posNeg * ((carRotation) / 90) * increment;
      roadless.x = texture.x;
    }
     }
     if (increment == 0)
     {
      increment = 0;
     }
     if (increment < 0)
     {
      increment += 1.5 * acceleration;
      texture.y -= ((90 - carRotation) / 90) * increment;
      roadless.y = texture.y;

    if (((carMC.rotation > 90)&&(carMC.rotation < 180))||((carMC.rotation < -90)&&(carMC.rotation > -180))) {
      texture.x += posNeg * (((((1 - (carRotation / 360)) * 360) - 180) / 90) * increment);
      roadless.x = texture.x;
    }
    if (((carMC.rotation <= 90)&&(carMC.rotation > 0))||((carMC.rotation >= -90)&&(carMC.rotation < -1))) {   
      texture.x += posNeg * ((carRotation) / 90) * increment;
      roadless.x = texture.x;
    }
     }
  }

  }
  public function keyPressed(event:KeyboardEvent):void
  {
   trace("keyPressed");
   if (event.keyCode == Keyboard.LEFT)
   {


    keyLeftPressed = true;
   }
   if (event.keyCode == Keyboard.RIGHT)

   {

    keyRightPressed = true;
   }
   if (event.keyCode == Keyboard.UP)
   {

    keyUpPressed = true;
   }
   if (event.keyCode == Keyboard.DOWN)
   {

    keyDownPressed = true;
   }


  }
  public function keyReleased(event:KeyboardEvent):void
  {
   trace("keyReleased...");
   //increment -= 1.5 * acceleration;
   //increment--;


   if (event.keyCode == Keyboard.LEFT)
   {

    keyLeftPressed = false;

   }
   if (event.keyCode == Keyboard.RIGHT)
   {
    keyRightPressed = false;
   }
   if (event.keyCode == Keyboard.UP)
   {

    keyUpPressed = false;

   }
   if (event.keyCode == Keyboard.DOWN)
   {
    keyDownPressed = false;
   }
  }

 }

}

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