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as seen on Stack Overflow
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Hi everyone,
I have a layout which does almost what I want. There's just one bug regarding the button at the bottom. I should stay at the bottom at all times. But whenever I bring up the soft-keyboard the button will be displayed above the keyboard. This is not what I want but it should become covered…
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I've just created a prototype of interface for my android app and tried to run it. Unfortunately I get an error that my app has stopped unexpectedly (my reputation doesn't allow me to post images so follow my links):
screenshot of error message
This is layout mode of editing. Everything looks as…
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I just updated my app and I am getting some odd complaints from people who update it. I am only getting complaints from people with non-stock android phones (phones that manufacturers have modified...HTC phones, cliq, pulse, etc), other phones like the Droid, Nexus work fine. My app (Photo Frame Deluxe)…
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I have problems getting some of my views aligned in a relative layout that I use inside a row of my listview.
Here is a screenshot from the layout builder in Eclipse, this is what I think it should look like:
The next image is from the emulator. Now the TestTestTest View is at the top and covers…
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Whenever I use a RatingBar view in my layout, I suddenly get all kinds of compile errors. I'm using Android 2.0, but I've also tried 2.0.1, and 2.1, without joy. I also get a message: Shader 'android.graphics.BitmapShader' is not supported in Layout Editor, and an odd warning which may or maynot be…
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as seen on Ask Ubuntu
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I am facing a very frustrating issue with my computer right now. I successfully upgraded to Ubuntu 12.10 this afternoon, but after the upgrade, the graphical user interface seems completely broken. To be more specific, I can not get the Unity bar to appear on the right.
I have tried many things,…
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as seen on Game Development
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What should I learn? OpenGL 4.1 or OpenGL ES 2.0?
I will be developing desktop applications using Qt but I may start developing mobile applications in a few months, too. I don't know anything about 3D, 3D math, etc and I'd rather spend 100 bucks in a good book than 1 week digging websites and going…
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as seen on Programmers
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I was doubting: I'm writing a cross-platform engine OpenGL C++, I figured out windows forces the developers to access OpenGL features above 1.1 through extensions.
Now the thing is, on Linux, I know that I can directly access functions if the version supports it through glext.h and opengl version…
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as seen on Game Development
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I have migrated my code from OpenGL ES 2/3 to OpenGL 3 (I added bunch of defines and abstract classes to encapsulate both versions, so I have both in one project and compile only one or another). All I need to change was context initialization and glClearDepth. I dont have any errors. This was kind…
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as seen on Game Development
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When I try to run my lwjgl project, an error pops . Here is the log file:
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A fatal error has been detected by the Java Runtime Environment:
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EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x6d8fcc0a, pid=5612, tid=900
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JRE version: 6.0_16-b01
Java VM: Java HotSpot(TM) Client VM (14.2-b01 mixed…
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