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as seen on ASP.net Weblogs
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I've just finished the "Creating User Experiences: Fundamental Design Principles" course on Pluralsight, I am glad I took it, and here is why you should. The course is held by Billy Hollis, an internationally known author and speaker focused on user experience design. It was published in…
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as seen on Google Code
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Google I/O 2010 - Google Wave API design principles
Google I/O 2010 - Google Wave API design principles + anatomy of a great extension Wave 201 Pamela Fox, Michael Goderbauer (Hasso Plattner Institute) Google Wave is all about collaboration. The most successful extensions are user-friendly and collaborative…
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as seen on Code Project
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From my earliest memory of programming, I was taught that we should do some level of design before coding. Somewhere around the way I started hearing phrases Dependency Injection, IoC etc., but whenever I asked people the need for these patterns, I seldom got an answer that satisfied me…
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as seen on Stack Overflow
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If I were to extricate my current membership provider from my solution, i.e. as a dll and expose it as a web service with it's own db, how would I model the relationships with regards to SOA design.
For example
I have a table:
USER
id, name, lastname, username, password, role.
and table
PRODUCT
id…
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as seen on Programmers
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I am trying to learn GRASP and I found this explained (here on page 3) about Low Coupling and I was very surprised when I found this:
Consider the method addTrack for an Album class, two possible methods are:
addTrack( Track t )
and
addTrack( int no, String title, double duration…
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as seen on Programmers
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I am trying to learn GRASP and I found this explained (here on page 3) about Low Coupling and I was very surprised when I found this:
Consider the method addTrack for an Album class, two possible methods are:
addTrack( Track t )
and
addTrack( int no, String title, double duration…
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as seen on Programmers
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I started studying Object Oriented Design and Modelling using the this book by James Rumbaugh. It uses a tool called Object Modeling Technique (OMT). I have certain newbie questions. I searched the net, but couldn't get answers
The book is pretty old. Don't know why the school told me to learn this…
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as seen on Stack Overflow
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Here is my code:
class Soldier {
public:
Soldier(const string &name, const Gun &gun);
string getName();
private:
Gun gun;
string name;
};
class Gun {
public:
void fire();
void load(int bullets);
int getBullets();
private:
int bullets;
}
I need to call all the member…
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as seen on Stack Overflow
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Hello there.
I am going to develop a Tic-Tac-Toe game using Java(or maybe other OO Languages).Now I have a picture in my mind about the general design.
Interface:
Player ,then I will be able to implement a couple of Player classes,based on how I want the opponent to be,for example,random…
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as seen on Stack Overflow
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I was wondering if all design Patterns are only used in Object-Oriented design? Are there any design patterns used in non Object-Oriented design?
Thanks and regards!
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