3D and AI basics. The foundation before the coding.

Posted by Allan on Stack Overflow See other posts from Stack Overflow or by Allan
Published on 2010-01-10T20:27:31Z Indexed on 2010/05/22 23:40 UTC
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Hi, everyone.

(If you have the time and patience:) I've recently made the decision to study programming seriously and I'm about to order TAOCP and Concrete Mathematics to begin my studies (please don't get caught up on this). I'm very much interested in learning and understanding how 3D works but I'm aware that if I plan to do it right there's still a long walk before I get to actually play with 3D coding. Now to the question..

(tl;dr) Excluding programming itself, what disciplines do I have to be familiar with to code 3D? What kinds of mathematics? Physics? What else? What books do you recommend on such subjects? Now read it all again but replacing "3D" with "AI".

Please don't recommend computer-specific books. The question is about the foundation to be learned before using the machine. Also, if possible, please keep the list brief; I plan to order one book on each subject but no more than that for now.

Excuse me for any English mistakes, it's not my first language.

Thank you.

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