where should damage logic go Game Engine or Character Class
Posted
by numerical25
on Stack Overflow
See other posts from Stack Overflow
or by numerical25
Published on 2010-05-22T00:06:11Z
Indexed on
2010/05/22
0:10 UTC
Read the original article
Hit count: 304
I am making a game and I am trying to decide what is the best practice for exchanging damage between two objects on the screen. Should the damage be passed directly between the two objects or should it be pass through a central game engine that decides the damage and different criteria's such as hit or miss or amount dealt.
So overall what is the best practice.
© Stack Overflow or respective owner