Crashing when masking an image
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by shameer
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Published on 2009-06-04T08:40:54Z
Indexed on
2010/05/23
7:30 UTC
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I am trying to mask an image with a 'mask image". its work fine at first time. but when i try one more time with in the application with same mask image . Application crashed. but when trying with another mask image it works fine. Why this happens? pls help? Console shows ": CGImageMaskCreate: invalid mask bits/component: 4294967295."
(UIImage*) maskImage:(UIImage *)image withMask:(UIImage *)maskImage {
CGImageRef maskRef = maskImage.CGImage;
CGImageRef mask = CGImageMaskCreate(CGImageGetWidth(maskRef), CGImageGetHeight(maskRef), CGImageGetBitsPerComponent(maskRef), CGImageGetBitsPerPixel(maskRef), CGImageGetBytesPerRow(maskRef), CGImageGetDataProvider(maskRef), NULL, false);
CGImageRef masked = CGImageCreateWithMask([image CGImage], mask); UIImage *img2=[UIImage imageWithCGImage:masked];
CGImageRelease(maskRef); CGImageRelease(mask); CGImageRelease(masked); return img2;
}
fun1() { view.image=[self maskImage:image1 withMask:[UIImage imageNamed:@"image2.png"]]; }
fun2() { view.image=[self maskImage:image1 withMask:[UIImage imageNamed:@"image2.png"]]; view.image=[self maskImage:image1 withMask:[UIImage imageNamed:@"image3.png"]]; }
fun3() { view.image=[self maskImage:image1 withMask:[UIImage imageNamed:@"image2.png"]]; view.image=[self maskImage:image1 withMask:[UIImage imageNamed:@"image2.png"]]; }
When calling fun1 and fun2 apllication works fine. Application crashing when calling fun3.
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