How to avoid HTML Canvas auto-stretching
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by Tom
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Published on 2010-05-23T14:08:55Z
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2010/05/23
14:10 UTC
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I have the following piece of HTML:
<style type="text/css">
#c{width:200px;height:500px}
</style>
<canvas id="c"></canvas>
<script type="text/javascript">
var i = new Image();
i.onload = function () {
var ctx = document.getElementById('c').getContext('2d');
ctx.drawImage(i, 0, 0);
}
i.width = i.height = 20; // actual size of square.png
i.src = 'square.png';
</script>
The issue is that the drawn image is automatically stretched (resized) proportionally with the size of the canvas. I have tried using all available parameters (drawImage(i, 0, 0, 20, 20, 0, 0, 20, 20)
) and that didn't help.
What is causing my drawing to stretch and how can I prevent that?
Thanks,
Tom
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