textures and vertex arrays with OpenGL?

Posted by user146780 on Stack Overflow See other posts from Stack Overflow or by user146780
Published on 2010-05-23T17:18:09Z Indexed on 2010/05/23 17:30 UTC
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Basically what I'd like to do is make textured NGONS. I also want to use a tesselator (GLU) to make concave and multicontour objects. I was wondering how the texture comes into play though. I think that the tesselator will return verticies so I will add these to my array, that's fine. But my vertex array will contain more than one polygon object so then how can I tell it when to bind the texture like in immediate mode? Right now I feel stuck with one call to bind. How can this be done? Thanks

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