Implementing In App purchases in Android?
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Published on 2010-01-07T19:14:31Z
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2010/05/24
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It looks like Android won't natively support in-app purchases for a while, and when it does there might be a huge user base with devices that don't support them.
What's the best way to implement iPhone-like (additional content or services) in-app purchases in Android using the Android Market if possible?
The solution should consider in particular:
- For all kinds of in-app purchases: Android Market's 24-hour cancellation policy
- For consumables/non-consumables: storage of additional content (ie: use precious application memory to avoid piracy, or use SD card to avoid bloating application memory)
Thanks!
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