Implementing In App purchases in Android?

Posted by hgpc on Stack Overflow See other posts from Stack Overflow or by hgpc
Published on 2010-01-07T19:14:31Z Indexed on 2010/05/24 4:01 UTC
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It looks like Android won't natively support in-app purchases for a while, and when it does there might be a huge user base with devices that don't support them.

What's the best way to implement iPhone-like (additional content or services) in-app purchases in Android using the Android Market if possible?

The solution should consider in particular:

  • For all kinds of in-app purchases: Android Market's 24-hour cancellation policy
  • For consumables/non-consumables: storage of additional content (ie: use precious application memory to avoid piracy, or use SD card to avoid bloating application memory)

Thanks!

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