Configurable Values in Enum

Posted by Omer Akhter on Stack Overflow See other posts from Stack Overflow or by Omer Akhter
Published on 2010-05-25T04:58:14Z Indexed on 2010/05/25 5:01 UTC
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I often use this design in my code to maintain configurable values. Consider this code:

public enum Options {

    REGEX_STRING("Some Regex"),
    REGEX_PATTERN(Pattern.compile(REGEX_STRING.getString()), false),
    THREAD_COUNT(2),
    OPTIONS_PATH("options.config", false),
    DEBUG(true),
    ALWAYS_SAVE_OPTIONS(true),
    THREAD_WAIT_MILLIS(1000);

    Object value;
    boolean saveValue = true;

    private Options(Object value) {
        this.value = value;
    }

    private Options(Object value, boolean saveValue) {
        this.value = value;
        this.saveValue = saveValue;
    }

    public void setValue(Object value) {
        this.value = value;
    }

    public Object getValue() {
        return value;
    }

    public String getString() {
        return value.toString();
    }

    public boolean getBoolean() {
        Boolean booleanValue = (value instanceof Boolean) ? (Boolean) value : null;
        if (value == null) {
            try {
                booleanValue = Boolean.valueOf(value.toString());
            }
            catch (Throwable t) {
            }
        }

        // We want a NullPointerException here
        return booleanValue.booleanValue();
    }

    public int getInteger() {
        Integer integerValue = (value instanceof Number) ? ((Number) value).intValue() : null;
        if (integerValue == null) {
            try {
                integerValue = Integer.valueOf(value.toString());
            }
            catch (Throwable t) {
            }
        }
        return integerValue.intValue();
    }

    public float getFloat() {
        Float floatValue = (value instanceof Number) ? ((Number) value).floatValue() : null;
        if (floatValue == null) {
            try {
                floatValue = Float.valueOf(value.toString());
            }
            catch (Throwable t) {
            }
        }
        return floatValue.floatValue();
    }

    public static void saveToFile(String path) throws IOException {
        FileWriter fw = new FileWriter(path);
        Properties properties = new Properties();
        for (Options option : Options.values()) {
            if (option.saveValue) {
                properties.setProperty(option.name(), option.getString());
            }
        }
        if (DEBUG.getBoolean()) {
            properties.list(System.out);
        }
        properties.store(fw, null);
    }

    public static void loadFromFile(String path) throws IOException {
        FileReader fr = new FileReader(path);
        Properties properties = new Properties();
        properties.load(fr);

        if (DEBUG.getBoolean()) {
            properties.list(System.out);
        }
        Object value = null;
        for (Options option : Options.values()) {
            if (option.saveValue) {
                Class<?> clazz = option.value.getClass();
                try {
                    if (String.class.equals(clazz)) {
                        value = properties.getProperty(option.name());
                    }
                    else {
                        value = clazz.getConstructor(String.class).newInstance(properties.getProperty(option.name()));
                    }
                }
                catch (NoSuchMethodException ex) {
                    Debug.log(ex);
                }
                catch (InstantiationException ex) {
                    Debug.log(ex);
                }
                catch (IllegalAccessException ex) {
                    Debug.log(ex);
                }
                catch (IllegalArgumentException ex) {
                    Debug.log(ex);
                }
                catch (InvocationTargetException ex) {
                    Debug.log(ex);
                }

                if (value != null) {
                    option.setValue(value);
                }
            }
        }
    }
}

This way, I can save and retrieve values from files easily. The problem is that I don't want to repeat this code everywhere. Like as we know, enums can't be extended; so wherever I use this, I have to put all these methods there. I want only to declare the values and that if they should be persisted. No method definitions each time; any ideas?

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